From: Understanding STEM teacher learning in an informal setting: a case study of a novice STEM teacher
Date | Game element | Graphic design topics covered | Coding/SCRATCH topics covered | Other topics covered |
---|---|---|---|---|
21/02/2018 | 2D character designed in Gravit | Drawing shapes, coloring, different selection tools, layers, editing path, etc. | Simple looks codes (costumes), sounds (say), control (wait), events (green flag or if x key is pressed), etc. | Imagination, problem solving, reasoning |
28/02/2018 | 2D character designed in Piskelapp and 3D character in Magicavoxel | Piskelapp: drawing shapes, symmetric drawing, cut/copy/paste, gif, etc. Magicavoxel: different brushes (attach, erase, and paint for each), eye dropper, templates, canvas size, etc. | Simple motion codes (moving, go to), More complicated controls (if/then, repeat), etc. | Collaboration, problem solving, reasoning, perspective taking/empathy |
07/03/2018 | Background designed in MyPaint with a graphic tablet | Shortcut keys on tablet, different brushes, pressure sensitivity, tracing images, layers, scrap page, etc. | Similar to first two sessions plus variables and clones | Tracing/modeling, problem solving, reasoning |
21/03/2018 | Character (picture of themselves in SCRATCH) | Understanding the green screen concept, using magic wand and eraser in SCRATCH to cut their own picture out | Modifying existing codes, repeat until, operators, more complicated looks, sound, and motion codes | Imagination, bodily expression, mathematics |