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Table 1 Participant’s Overall Final Course Layout

From: Understanding STEM teacher learning in an informal setting: a case study of a novice STEM teacher

Date

Game element

Graphic design topics covered

Coding/SCRATCH topics covered

Other topics covered

21/02/2018

2D character designed in Gravit

Drawing shapes, coloring, different selection tools, layers, editing path, etc.

Simple looks codes (costumes), sounds (say), control (wait), events (green flag or if x key is pressed), etc.

Imagination, problem solving, reasoning

28/02/2018

2D character designed in Piskelapp and 3D character in Magicavoxel

Piskelapp: drawing shapes, symmetric drawing, cut/copy/paste, gif, etc.

Magicavoxel: different brushes (attach, erase, and paint for each), eye dropper, templates, canvas size, etc.

Simple motion codes (moving, go to), More complicated controls (if/then, repeat), etc.

Collaboration, problem solving, reasoning, perspective taking/empathy

07/03/2018

Background designed in MyPaint with a graphic tablet

Shortcut keys on tablet, different brushes, pressure sensitivity, tracing images, layers, scrap page, etc.

Similar to first two sessions plus variables and clones

Tracing/modeling, problem solving, reasoning

21/03/2018

Character (picture of themselves in SCRATCH)

Understanding the green screen concept, using magic wand and eraser in SCRATCH to cut their own picture out

Modifying existing codes, repeat until, operators, more complicated looks, sound, and motion codes

Imagination, bodily expression, mathematics