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Table 3 Categories for mediation recommendations for interactive serious games

From: Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)

 

PASS model

Greater influence on the attention processes

Greater influence on the planning processes

Feuerstein’s mediation categories

M1. Reciprocity

M2. Transcendence

M4. Feeling of competence

M3. Meaning

M5. Regulation of behavior

M6. Sharing

M7. Psychological differentiation

M8. Goal seeking and achieving

M9. Challenge of novelty

M10. Change awareness

M11. Search for optimistic alternatives