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  1. Research

    Evaluation of automatically generated English vocabulary questions

    This paper describes details of the evaluation experiments for questions created by an automatic question generation system. Given a target word and one of its word senses, the system generates a multiple-choi...

    Yuni Susanti, Takenobu Tokunaga, Hitoshi Nishikawa and Hiroyuki Obari

    Research and Practice in Technology Enhanced Learning 2017 12:11

    Published on: 7 March 2017

  2. Case study

    Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class

    Game-based constructivist learning has gained considerable attention as educational institutions aim to move from traditional instructional teaching to interactive and collaborative methods. The question is le...

    Kok Yew Gary Chan, Swee Liang Tan, Khe Foon Timothy Hew, Bernie Grayson Koh, Li Siong Lim and Jose C. Yong

    Research and Practice in Technology Enhanced Learning 2017 12:7

    Published on: 26 January 2017

  3. Research

    iSAT: a visual learning analytics tool for instructors

    Interactive Stratified Attribute Tracking (iSAT) is a visual analytics tool for cohort analysis. In this paper, we show how instructors can use iSAT to visualize transitions of groups of students during teachi...

    Rwitajit Majumdar and Sridhar Iyer

    Research and Practice in Technology Enhanced Learning 2016 11:16

    Published on: 1 September 2016

  4. Research

    Practices of algorithm education based on discovery learning using a program visualization system

    In this paper, we describe three practical exercises relating to algorithm education. The exercises are based on a learning support system that offers visualization of program behavior. Systems with the abilit...

    Koichi Yamashita, Ryota Fujioka, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi and Yukihiro Itoh

    Research and Practice in Technology Enhanced Learning 2016 11:15

    Published on: 17 August 2016

  5. Research

    Impact of augmented reality lessons on students’ STEM interest

    In this paper, we explore the possibility of embedding augmented reality (AR) in authentic inquiry activities to contextualize students’ exploration of medical surgery, and investigate students’ perceptions of...

    Ying-Shao Hsu, Yuan-Hsiang Lin and Beender Yang

    Research and Practice in Technology Enhanced Learning 2016 12:2

    Published on: 7 July 2016

  6. Research

    Identifying middle school students’ challenges in computational thinking-based science learning

    Computational thinking (CT) parallels the core practices of science, technology, engineering, and mathematics (STEM) education and is believed to effectively support students’ learning of science and math conc...

    Satabdi Basu, Gautam Biswas, Pratim Sengupta, Amanda Dickes, John S. Kinnebrew and Douglas Clark

    Research and Practice in Technology Enhanced Learning 2016 11:13

    Published on: 21 May 2016

  7. Research

    Negotiated learner modelling to maintain today’s learner models

    Today’s technology-enabled learning environments are becoming quite different from those of a few years ago, with the increased processing power as well as a wider range of educational tools. This situation pr...

    Susan Bull

    Research and Practice in Technology Enhanced Learning 2016 11:10

    Published on: 23 April 2016

  8. Research

    Researching for better instructional methods using AB experiments in MOOCs: results and challenges

    We conducted two AB experiments (treatment vs. control) in a massive open online course. The first experiment evaluates deliberate practice activities (DPAs) for developing problem solving expertise as measure...

    Zhongzhou Chen, Christopher Chudzicki, Daniel Palumbo, Giora Alexandron, Youn-Jeng Choi, Qian Zhou and David E. Pritchard

    Research and Practice in Technology Enhanced Learning 2016 11:9

    Published on: 22 April 2016

  9. Research

    Who will pass? Analyzing learner behaviors in MOOCs

    Massive open online courses (MOOCs) have recently gained worldwide attention from educational institutes. MOOCs provide a new option for learning, yet measurable learning benefits of MOOCs still need to be inv...

    Shu-Fen Tseng, Yen-Wei Tsao, Liang-Chih Yu, Chien-Lung Chan and K. Robert Lai

    Research and Practice in Technology Enhanced Learning 2016 11:8

    Published on: 8 April 2016

  10. Research

    How do machine-generated questions compare to human-generated questions?

    Science instructors need questions for use in exams, homework assignments, class discussions, reviews, and other instructional activities. Textbooks never have enough questions, so instructors must find them f...

    Lishan Zhang and Kurt VanLehn

    Research and Practice in Technology Enhanced Learning 2016 11:7

    Published on: 24 March 2016

  11. Research

    A model-driven PBL application to support the authoring, delivery, and execution of PBL processes

    As problem-based learning (PBL) is becoming more and more popular, there is also a growing interest in developing and using technologies in the implementation of PBL. However, teachers may have difficulties to...

    Disi Wang, Mohammed Samaka, Yongwu Miao, Zeyad Ali and H. Ulrich Hoppe

    Research and Practice in Technology Enhanced Learning 2016 11:6

    Published on: 25 February 2016

  12. Research

    Framework to describe constructs of academic emotions using ontological descriptions of statistical models

    Many studies have been conducted during the last two decades examining learner reactions within e-learning environments. In an effort to assist learners in their scholastic activities, these studies have attem...

    Keiichi Muramatsu, Eiichirou Tanaka, Keiichi Watanuki and Tatsunori Matsui

    Research and Practice in Technology Enhanced Learning 2016 11:5

    Published on: 29 January 2016

  13. Research

    Augmented reality as multimedia: the case for situated vocabulary learning

    Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we...

    Marc Ericson C. Santos, Arno in Wolde Lübke, Takafumi Taketomi, Goshiro Yamamoto, Ma. Mercedes T. Rodrigo, Christian Sandor and Hirokazu Kato

    Research and Practice in Technology Enhanced Learning 2016 11:4

    Published on: 20 January 2016

  14. Research

    Code-reading support environment visualizing three fields and educational practice to understand nested loops

    In this paper, we describe a code-reading support environment and practical classroom applications using this environment to understand nested loops. Previously, we developed a code-reading support system base...

    Koichi Yamashita, Takamasa Nagao, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi and Yukihiro Itoh

    Research and Practice in Technology Enhanced Learning 2016 11:3

    Published on: 13 January 2016

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