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Table 3 Validity analysis results of the revised Computer Game Attitude Scale

From: The effectiveness of using in-game cards as reward

Item

Factor

1

2

3

4

Factor 1: confidence

 A12: I am the guy who understands and plays computer games well.

0.871

   

 A13: I am a skilled computer game player.

0.838

   

 A11: Playing computer games is easy to me.

0.818

   

 A10: I am good in playing computer games.

0.786

   

 A14: After installing computers, I can also install and setup other required software for specific computer game.

0.540

   

Factor 2: liking

 A2: I feel comfortable while playing computer games.

 

0.750

  

 A6: I am in good mood while playing computer games.

 

0.730

  

 A8: I usually play computer games after I finish a course exam.

 

0.683

  

 A7: Playing computer games is part of my life.

 

0.633

  

 A1: I agree with the instructor to use computer games as part of the course.

 

0.602

  

 A9: When I have free time, I play computer games.

 

0.594

  

Factor 3: Learning

 A17: Playing computer games enhances my imagination.

  

0.814

 

 A16: Playing computer games makes me have better coordination on eyes and hands.

  

0.713

 

 A18: Playing computer game improves my typing skill.

  

0.666

 

 A15: I get more involved in the course after I play the educational game.

  

0.520

 

Factor 4: Behavior

 A4: I keep the question in my mind if I have a pending quest/question/mission in the computer game.

   

0.811

 A3: I am very interested in solving quests/questions/missions in computer games.

   

0.675

 A5: I keep finding the solution if I have a quest/question/mission which I cannot solve in the computer game.

   

0.663

Eigenvalue

7.572

1.918

1.355

1.100

% of variance

42.065

10.655

7.528

6.112

Overall α = 0.914, total variance explained is 66.360%

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