Skip to main content

Table 2 Optimised teacher facilitation practices enacted in the second research cycle

From: Design-based research on teacher facilitation practices for serious gaming in formal schooling

 

New interventions enacted at School A

New interventions enacted at School B

New interventions enacted at School C

Phase 1: scaffolding

• Equipping students with the gameplay knowledge via in-class practice and “flipped” video

• Leveraging gamer students’ proficiency to support non-gamer students in launching the game

• Video-recording the scaffolding lessons and putting the clips onto the web for students’ self-access

Phase 2: serious gaming and reflection

• Activating all “virtual mentors” for scaffolding students throughout the game

• Assigning the gaming and blogging tasks as formal assignments for formative assessment

• Injecting the “virtual mentors” into the game in a just-in-time manner

• Allowing students to do either text-based or audio-based blogging

• De-activating all “virtual mentors” in the game

• Asking students to do audio-based blogging

Phase 3: debriefing

• Providing students with just-in-time encouragement for releasing their frustration and anxiety

• Facilitating group-based discussion in which students share their gaming and learning experience

• Inviting students to share their ongoing gaming strategies in front of the class