|Date||Game element||Graphic design topics covered||Coding/SCRATCH topics covered||Other topics covered|
|21/02/2018||2D character designed in Gravit||Drawing shapes, coloring, different selection tools, layers, editing path, etc.||Simple looks codes (costumes), sounds (say), control (wait), events (green flag or if x key is pressed), etc.||Imagination, problem solving, reasoning|
|28/02/2018||2D character designed in Piskelapp and 3D character in Magicavoxel||
Piskelapp: drawing shapes, symmetric drawing, cut/copy/paste, gif, etc.|
Magicavoxel: different brushes (attach, erase, and paint for each), eye dropper, templates, canvas size, etc.
|Simple motion codes (moving, go to), More complicated controls (if/then, repeat), etc.||Collaboration, problem solving, reasoning, perspective taking/empathy|
|07/03/2018||Background designed in MyPaint with a graphic tablet||Shortcut keys on tablet, different brushes, pressure sensitivity, tracing images, layers, scrap page, etc.||Similar to first two sessions plus variables and clones||Tracing/modeling, problem solving, reasoning|
|21/03/2018||Character (picture of themselves in SCRATCH)||Understanding the green screen concept, using magic wand and eraser in SCRATCH to cut their own picture out||Modifying existing codes, repeat until, operators, more complicated looks, sound, and motion codes||Imagination, bodily expression, mathematics|