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Table 5 An environment-centered perspective of the results (activities A–F).

From: Towards a motivational design? Connecting gamification user types and online learning activities

Online learning activity* (step 1)

Associated gamification mechanic* (step 2)

Associated gamification user type (step 3)

(A) Forum

Social Discovery/Network (So1)

Socializer

Sharing Knowledge (Ph2)

Philanthropist

Gifting/Sharing (Ph4)

(B) Peer Assessments

Social Discovery/Network (So1)

Socializer

Guilds/Teams (So2)

Social Pressure (pos.) (So4)

Sharing Knowledge (Ph2)

Philanthropist

(C ) Quiz

Exploration (FS2)

Free Spirit

(D) Tasks

Social Discovery/Network (So1)

Socializer

(Virtual)Economy (P2)

Player

(E ) Tutorial

Social Discovery/Network (So1)

Socializer

Level/Progression (A1)

Achiever

Unlockables/Rare Content (A4)

Care-Taking (Ph1)

Philanthropist

Purpose/Meaning (Ph 3)

(F) Wiki

Social Discovery/Network (So1)

Socializer

Guilds/Teams (So2)

Level/Progression (A1)

Achiever

Learning/New Skills (A2)

Sharing Knowledge (Ph2)

Philanthropist

  1. *Data analyses showed significant correlations (p < .05, two-tailed)