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Table 5 An environment-centered perspective of the results (activities A–F).

From: Towards a motivational design? Connecting gamification user types and online learning activities

Online learning activity* (step 1)Associated gamification mechanic* (step 2)Associated gamification user type (step 3)
(A) ForumSocial Discovery/Network (So1)Socializer
Sharing Knowledge (Ph2)Philanthropist
Gifting/Sharing (Ph4)
(B) Peer AssessmentsSocial Discovery/Network (So1)Socializer
Guilds/Teams (So2)
Social Pressure (pos.) (So4)
Sharing Knowledge (Ph2)Philanthropist
(C ) QuizExploration (FS2)Free Spirit
(D) TasksSocial Discovery/Network (So1)Socializer
(Virtual)Economy (P2)Player
(E ) TutorialSocial Discovery/Network (So1)Socializer
Level/Progression (A1)Achiever
Unlockables/Rare Content (A4)
Care-Taking (Ph1)Philanthropist
Purpose/Meaning (Ph 3)
(F) WikiSocial Discovery/Network (So1)Socializer
Guilds/Teams (So2)
Level/Progression (A1)Achiever
Learning/New Skills (A2)
Sharing Knowledge (Ph2)Philanthropist
  1. *Data analyses showed significant correlations (p < .05, two-tailed)