Skip to main content

Table 1 Feuerstein’s mediation categories

From: Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)

Reciprocity

M1. To find the meaning of the task and to be actively engaged in order to promote active responses

Transcendence

M2. To generate new needs (precision, accuracy, new knowledge…)

Feeling of competence

M3. To feel acknowledged, to acknowledge oneself, and to show it with positive stimuli

Meaning

M4. To encourage meaningful questioning

Regulation of behavior

M5. Discover ways of behaving according to sociocultural norms.

Sharing

M6. To help them to argue their answers and to express their own ideas.

Psychological differentiation

M7. To encourage convergent and divergent points of view and justify their answers.

Goal seeking and achieving

M8. To increase flexibility, with new information to generate new responses.

Challenge of novelty

M9. To acquire flexibility, to include new perspectives and generate new answers.

Change awareness

M10. To facilitate a higher level of abstraction.

Search for optimistic alternatives

M11. To anticipate the future using the situation in which the children have achieved their objectives.