Step | When implemented | Participants | Methodology and Tools | Role of researchers | Purpose |
---|---|---|---|---|---|
1 | Throughout the 3-month period. | 27 children with ADHD. | Participant observation noted in a field diary. | Four researchers observed the process and took specific notes without interfering in any way | To analyze the technical operation and programming of the game and assess the relationships, mediation processes, and communicative dynamics. |
2 | In the middle of the study | 1 education expert (EE), 1 computer engineer (CE), 2 educators (E4, E5) | Interdisciplinary focus group I, with open questions. | Two researchers organized and led the discussion group. | To discuss to what extent the guidance offered by the game helped the children understand it, and to analyze the interactions between children, educators and the game. |
3 | At the end of the study | 3 educators (E1, E2, E3) | Interviews with open questions | Two researchers interviewed the educators. | To inquire about the support required to enhance the children’s cognitive processes, the role of mediators, and how the games work. |
4 | At the end of the study | 1 education expert (EE), 1 computer engineer (CE), 3 educators (E4, E5, E6), 1 psychologist | Interdisciplinary focus group II, with open questions. | Two researchers organized and led the discussion group. | Participants discussed the benefits of the game in terms of improving learning, cognitive processes, and commitment. |