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Table 3 Categories for mediation recommendations for interactive serious games

From: Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)

  PASS model
Greater influence on the attention processes Greater influence on the planning processes
Feuerstein’s mediation categories M1. Reciprocity
M2. Transcendence
M4. Feeling of competence
M3. Meaning
M5. Regulation of behavior
M6. Sharing
M7. Psychological differentiation
M8. Goal seeking and achieving
M9. Challenge of novelty
M10. Change awareness
M11. Search for optimistic alternatives