From: The incubation effect among students playing an educational game for physics
Event category | Event | Description |
---|---|---|
Menu Events | Game Start (time, server time, session id, user id) | When player successfully logs in to the game |
Menu Events | Game end (time) | When the player exits/closes the game |
Crash Recovery (time, server time) | Marks a point in the log where the game was restarted from a crash | |
Menu focus (time) | When the main menu switches focus to a new playground or level; records level and playground | |
Level Events | Level Start (time, level) | When the player starts a level |
Level End (time, badge) | When the player exits the level | |
Level Pause (time, elapsed time) | When the player pauses the game | |
Level Restart (time) | When the player restarts the level without exiting from it; no decision yet whether the level is solved or not | |
Play Events | Draw Freeform/Pin/Rope (time, elapsed) | When the player draws a freeform object, pin, or rope; records dimension and position of object |
Erase (time, object id) | When the player erases a freeform, pin, or rope object | |
Lost (time, object id) | When an object drops off the play area | |
Nudge (time, direction) | When the ball is clicked to nudge it | |
Click (time, button, position) | When the player clicks on the screen in a way that has no effect on the game | |
Collision (time, objects, position) | When two objects begin to touch | |
Agent Events | Pendulum Object (time, strength) | When an object rotates on a single pin |
Pendulum Strike (time, strength) | When a pendulum object strikes the ball causing it to move some distance; records rotation ball movement | |
Lever (time, strength) | When a player draws an object that falls on another object, which in turn rotates on a fulcrum to launch the ball | |
Springboard (time, strength) | When a player draws an object that is attached to 2 or more pins and rotates to propel the ball upward | |
Ramp (time, elapsed, movement) | When the ball rolls along an object across the screen | |
Pulldown (time, elapsed, movement, pin count) | When a player draws an object attached to another object by pin(s) and the objects fall down some distance | |
Stacking (time) | When a player draws objects through the ball to move it up | |
Diver (time, distance) | When a player draws objects that fall and hit the ball thus propelling it |