From: Digital technology supporting English learning among Indonesian university students
 |  | Interest | Information/ learning | Entertainment | Communication | Device understanding | Content understanding | Content Create | Device Create | Usefulness |
---|---|---|---|---|---|---|---|---|---|---|
Experience | Satisfaction | 0.707** | 0.141* | 0.142* | 0.187** | 0.346** | 0.349** | 0.159** | 0.288** | 0.513** |
 | Interest |  | 0.185** | 0.135* | 0.172** | 0.353** | 0.321** | 0.117* | 0.223** | 0.463** |
Online activity | Information/learning | Â | Â | 0.261** | 0.484** | 0.271** | 0.278** | 0.055 | 0.153** | 0.257** |
 | Entertainment |  |  |  | 0.306** | 0.188** | 0.263** | 0.121** | 0.199** | 0.147** |
 | Communication |  |  |  |  | 0.305** | 0.278** | 0.193** | 0.261** | 0.221** |
Digital literacy | Device understanding | Â | Â | Â | Â | Â | 0.59** | 0.302** | 0.421** | 0.408** |
 | Content understanding |  |  |  |  |  |  | 0.35** | 0.441** | 0.338** |
 | Content Create |  |  |  |  |  |  |  | 0.508** | 0.132** |
 | Device Create |  |  |  |  |  |  |  |  | 0.302** |