From: The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game
Group
Creative thinking
N
Mean
SD
t
Experimental group
Pretest
31
3.34
0.60
 − 3.18**
Posttest
3.69
0.70
Control group
28
3.37
0.41
0.56
3.32
0.46