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Table 5 Rubrics for analyzing creativity and difficulty levels

From: An exploration of problem posing-based activities as an assessment tool and as an instructional strategy

  Low Medium High
Creativity of the problem poser The context addressed in the problem is same as textbook programming problems e.g. “Check if a number is prime”. The use of constructs is conventional. Prior knowledge used in the problem comes from courses experienced in school level. Attempt of a new context (prior knowledge used in the problem comes from the real-world experiences) and innovative use of constructs.
Difficulty of the problem Problems with well-understood logic and straightforward solution. Problems with some amount of logical challenge and do not have a straightforward solution. Problems which are highly logically challenging and have no straight forward solution.