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  1. Content type: Research

    The software development sector is rapidly expanding. It generates vast revenues whether categorised under ICT or creative industries. It has a capacity to support national economic growth and is supportive of...

    Authors: Laurence Tamatea and Gusti Agung Ayu Mas Pramitasari

    Citation: Research and Practice in Technology Enhanced Learning 2018 13:1

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  2. Content type: Research

    Appropriate design of collaborative learning activities for students using mobile devices can be supported by different forms of scaffolding provided by peers, by the teacher or by the technology. Building on ...

    Authors: Lung-Hsiang Wong, Chee-Kit Looi and Ivica Boticki

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:27

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  3. Content type: Research

    This study describes the impact of embedding dynamic computer visualization (DCV) in an online instrument that was designed to assess students’ understanding of osmosis. The randomized posttest-only control gr...

    Authors: Shannon Hsianghan-Huang Sung, Ji Shen, Shiyan Jiang and Guanhua Chen

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:26

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  4. Content type: Research

    The present study investigates the best factor for controlling the item difficulty of multiple-choice English vocabulary questions generated by an automatic question generation system. Three factors are consid...

    Authors: Yuni Susanti, Takenobu Tokunaga, Hitoshi Nishikawa and Hiroyuki Obari

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:25

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  5. Content type: Research

    This study explored the potential of Second Life (SL), a popular multi-user virtual online environment, for university counseling. University students (n = 312) were asked to evaluate three counseling channels (i...

    Authors: Fu-Yun Yu, Hsiao-Ting Hsieh and Ben Chang

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:24

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  6. Content type: Research

    MIC-O-MAP (MICroscopic-Observations-Macroscopic-Predictions) is a technology-enhanced learning (TEL) environment designed for developing micro-macro thinking skills among science and engineering undergraduate ...

    Authors: Anura B. Kenkre and Sahana Murthy

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:23

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  7. Content type: Research

    This paper explores the phenomena of the emergence of the use of artificial intelligence in teaching and learning in higher education. It investigates educational implications of emerging technologies on the w...

    Authors: Stefan A. D. Popenici and Sharon Kerr

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:22

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  8. Content type: Research

    Digital storytelling was used in a high school classroom in the Midwestern USA as a part of the curriculum for “non-university-bound” rural youth. Though described as “unengaged”, in this paper we illustrate t...

    Authors: Bea Staley and Leonard A. Freeman

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:21

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  9. Content type: Research

    Formative assessment can encourage an instructor to improve learning achievements in a lecture class. The goal of formative assessment in a classroom situation is monitoring learners to provide instructor’s fe...

    Authors: Jaruwat Pailai, Warunya Wunnasri, Kan Yoshida, Yusuke Hayashi and Tsukasa Hirashima

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:20

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  10. Content type: Research

    Serious gaming has been regarded as one of the important student-centric learning approaches in the coming decade. However, there has been a lack of in-depth discussion of the teacher role in the course of ser...

    Authors: Morris Siu Yung Jong, Anmei Dong and Eric Luk

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:19

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  11. Content type: Research

    This article explores digital learner presence in various higher education degrees in a regional institution in NSW, Australia. Several tools used for online teaching are explored through individual research p...

    Authors: Sue Gregory and Michelle Bannister-Tyrrell

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:18

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  12. Content type: Research

    Pointers are difficult learning targets for novice learners of C programming. For such difficult targets, introducing a system visualizing program behaviors is generally expected to support learners to underst...

    Authors: Koichi Yamashita, Ryota Fujioka, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi and Yukihiro Itoh

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:17

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  13. Content type: Research

    The digital world brings with it more and more opportunities to be innovative around assessment. With a variety of digital tools and the pervasive availability of information anywhere anytime, there is a treme...

    Authors: Bopelo Boitshwarelo, Alison Kay Reedy and Trevor Billany

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:16

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  14. Content type: Research

    The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as pe...

    Authors: Peayton Chen, Rita Kuo, Maiga Chang and Jia-Sheng Heh

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:15

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  15. Content type: Research

    The intergenerational transmission of traditional language and culture is at the core of Yolŋu Indigenous knowledge practices. The homeland of Gäwa in remote Arnhem Land, Northern Territory, was established by...

    Authors: Ben van Gelderen and Kathy Guthadjaka

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:14

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  16. Content type: Research

    This research aims to investigate the relationship between self-regulated learning awareness, learning behaviors, and learning performance in ubiquitous learning environments. In order to conduct this research...

    Authors: Masanori Yamada, Atsushi Shimada, Fumiya Okubo, Misato Oi, Kentaro Kojima and Hiroaki Ogata

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:13

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  17. Content type: Research

    The advancement of computer and communication technologies has enabled researchers to conduct and analyze the learning process of posing problems. This study investigates what learners think while posing probl...

    Authors: Ahmad Afif Supianto, Yusuke Hayashi and Tsukasa Hirashima

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:12

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  18. Content type: Research

    This paper describes details of the evaluation experiments for questions created by an automatic question generation system. Given a target word and one of its word senses, the system generates a multiple-choi...

    Authors: Yuni Susanti, Takenobu Tokunaga, Hitoshi Nishikawa and Hiroyuki Obari

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:11

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  19. Content type: Research

    Achieving practical implementation of learning by problem posing faces the issue of inefficiency due to the time needed for assessment and giving feedback to students’ posed problems. As a solution of this pro...

    Authors: Nur Hasanah, Yusuke Hayashi and Tsukasa Hirashima

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:9

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  20. Content type: Research

    Learning from interactive learning environments enriched with multiple external representations (MERs) is often beneficial. The learning benefits of MERs highly rely on the development of Representational Comp...

    Authors: Mrinal Patwardhan and Sahana Murthy

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:10

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  21. Content type: Research

    This paper aims to discuss an exploratory study that a student teacher carried out on applying the “flipped classroom” approach in his information and communication technology (ICT) class. The study examined s...

    Authors: Kin-yuen Lee and Yiu-chi Lai

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:8

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  22. Content type: Case study

    Game-based constructivist learning has gained considerable attention as educational institutions aim to move from traditional instructional teaching to interactive and collaborative methods. The question is le...

    Authors: Kok Yew Gary Chan, Swee Liang Tan, Khe Foon Timothy Hew, Bernie Grayson Koh, Li Siong Lim and Jose C. Yong

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:7

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  23. Content type: Research

    Flipped classroom teaching has become a significant trend in education in recent years, but there remain significant challenges in persuading some teachers to adopt this novel method. Through the lens of Ertme...

    Authors: Tianchong Wang

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:6

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