Fig. 3
From: Learning with a digital escape room game: before or after instruction?

Example of the open-the-door puzzle; the red button with the question mark displays a hint when clicked; at the upper right corner is the timer
From: Learning with a digital escape room game: before or after instruction?
Example of the open-the-door puzzle; the red button with the question mark displays a hint when clicked; at the upper right corner is the timer