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Table 1 Inclusion and exclusion criteria

From: Developing an interactive PBL environment via persuasive gamify elements: a scoping review

Criteria

Inclusion criteria

Exclusion criteria

Abstract selection

The abstract

The study context mentioned in the abstract is primary and secondary education

 

 Has at least one persuasive gamify element in PBL or collaborative setting in higher education

 
 

 Provides evidence of a robust study design, not limited to randomised controlled trials

 
 

 Provides evidence of evaluation and highlights quantitatively and qualitatively measurable outcomes

 

Full article selection

The article

Review articles, published theses, books, research report, editorial and letters will be excluded from the searching process

 

 Provides elaboration on effective persuasive gamify elements

 
 

 Provides well-designed research intervention with clear methodology on the measurement of the outcome

 
 

 Describes PBL or collaborative learning as the context of study

 
 

 Describes a functional element that has been proven to promote learning