From: Developing an interactive PBL environment via persuasive gamify elements: a scoping review
Theme | Subtheme | Elements |
---|---|---|
High-fidelity simulation (autonomy) | Role playing simulation | Simulate the role |
According to the given taskg,j | ||
Align with learning objectivesg | ||
After understanding the contenta | ||
Equipment simulation | Equipment simulation via | |
Medical equipmenta | ||
Manikina | ||
Authenticity of case scenario | Realistic case scenario that based on | |
Real life experienceh,j | ||
Modify or de-identify from real dataf | ||
Their future practicej,k | ||
Discussion with content experta | ||
Inquisitive exploration (autonomy) | Stimulate curiosity in learning | Adding element of |
Randomness in selecting a taskc | ||
Uncertainty or suspense of the outcomeg | ||
Readiness in conducting any unknown taskj | ||
Anticipating consequent tasks after completion of the prior taskf | ||
Emphasize on creating a creative problem-solving process rather than the finding solutionl | ||
Provide positive learning environment | Encourage student | |
To learn at their own pacel | ||
To comments with an open mind and without criticisml | ||
Collaborative learning (relatedness) | Functional group dynamic | Encourage participation by |
Giving equal chance to participatec | ||
Apply turn-taking mechanisme | ||
Visualizing evidence of student participationm | ||
Setting a defined rule to | ||
Governed individual learning behaviourl | ||
Limit dominant behaviourc | ||
Intergroup competition | Intergroup Compete to Complete a taskm | |
Intragroup cooperation | Intragroup active information sharingm | |
Interactive instruction (autonomy) | Interactive learning tools | Blend the learning with the use of |
Graphical tools such as sketching or data presentationl | ||
Audience response system such as TurningPoint, Kahoot, Socrativeg,n | ||
Mobile gamesk | ||
Virtual reality system visualizationl | ||
Live animationsh | ||
Facebook or WhatsAppm | ||
Emailm | ||
Discussion boardg | ||
Challenging instruction | The instructional content is | |
Setting multiple levels of goals that align with the learning outcomea,k | ||
Applying various degree of difficulty that align with student levels of knowledgek | ||
Interesting narration | Narrative that based on | |
Single long case scenario that is divided into smaller sections of story plotsg,f | ||
The use of memorable PBL characteri | ||
Guidance and feedback (competence) | Immediate constructive feedback | Feedback needs to be |
Immediateg,h | ||
Continuousg,h | ||
Visualized on the displayed boardg | ||
Converted into leader boardn | ||
Facilitation, task, and resource guidance | Provide students with | |
Relevant learning materialf,g | ||
Guidance or structure to followj,l | ||
Hints on how to proceed next stagek | ||
Warning to avoid mistakesk | ||
Tutorialk | ||
Rewards (competence) | Task specific rewards | Appreciation given once performing or completing certain taskn,e,d |
Realtime rewards | Appreciation given instantlyn |