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Table 3 The results of thematic analysis

From: Developing an interactive PBL environment via persuasive gamify elements: a scoping review

Theme

Subtheme

Elements

High-fidelity simulation (autonomy)

Role playing simulation

Simulate the role

  

 According to the given taskg,j

  

 Align with learning objectivesg

  

 After understanding the contenta

 

Equipment simulation

Equipment simulation via

  

 Medical equipmenta

  

 Manikina

 

Authenticity of case scenario

Realistic case scenario that based on

  

 Real life experienceh,j

  

 Modify or de-identify from real dataf

  

 Their future practicej,k

  

 Discussion with content experta

Inquisitive exploration (autonomy)

Stimulate curiosity in learning

Adding element of

  

 Randomness in selecting a taskc

  

 Uncertainty or suspense of the outcomeg

  

 Readiness in conducting any unknown taskj

  

 Anticipating consequent tasks after completion of the prior taskf

  

Emphasize on creating a creative problem-solving process rather than the finding solutionl

 

Provide positive learning environment

Encourage student

  

 To learn at their own pacel

  

 To comments with an open mind and without criticisml

Collaborative learning (relatedness)

Functional group dynamic

Encourage participation by

  

 Giving equal chance to participatec

  

 Apply turn-taking mechanisme

  

 Visualizing evidence of student participationm

  

Setting a defined rule to

  

 Governed individual learning behaviourl

  

 Limit dominant behaviourc

 

Intergroup competition

Intergroup Compete to Complete a taskm

 

Intragroup cooperation

Intragroup active information sharingm

Interactive instruction (autonomy)

Interactive learning tools

Blend the learning with the use of

  

 Graphical tools such as sketching or data presentationl

  

 Audience response system such as TurningPoint, Kahoot, Socrativeg,n

  

 Mobile gamesk

  

 Virtual reality system visualizationl

  

 Live animationsh

  

 Facebook or WhatsAppm

  

 Emailm

  

 Discussion boardg

 

Challenging instruction

The instructional content is

  

 Setting multiple levels of goals that align with the learning outcomea,k

  

 Applying various degree of difficulty that align with student levels of knowledgek

 

Interesting narration

Narrative that based on

  

 Single long case scenario that is divided into smaller sections of story plotsg,f

  

 The use of memorable PBL characteri

Guidance and feedback (competence)

Immediate constructive feedback

Feedback needs to be

  

 Immediateg,h

  

 Continuousg,h

  

 Visualized on the displayed boardg

  

 Converted into leader boardn

 

Facilitation, task, and resource guidance

Provide students with

  

 Relevant learning materialf,g

  

 Guidance or structure to followj,l

  

 Hints on how to proceed next stagek

  

 Warning to avoid mistakesk

  

 Tutorialk

Rewards (competence)

Task specific rewards

Appreciation given once performing or completing certain taskn,e,d

 

Realtime rewards

Appreciation given instantlyn

  1. aMutter et al. (2020), bSouza et al. (2020), cShukor et al. (2019), dDandge & Desai (2019), eShi et al. (2019), fProchazkova et al. (2019), gNovak et al. (2018), hTopalli and Cagiltay (2018), iMayer et al. (2018), jDuncan et al. (2018), kRozali and Zaid (2017), lJensen (2017), mArnab et al. (2016), nCusick (2016)