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  1. Research

    The practical use of Kit-Build concept map on formative assessment

    Formative assessment can encourage an instructor to improve learning achievements in a lecture class. The goal of formative assessment in a classroom situation is monitoring learners to provide instructor’s fe...

    Jaruwat Pailai, Warunya Wunnasri, Kan Yoshida, Yusuke Hayashi and Tsukasa Hirashima

    Research and Practice in Technology Enhanced Learning 2017 12:20

    Published on: 22 September 2017

  2. Research

    Classroom practice for understanding pointers using learning support system for visualizing memory image and target domain world

    Pointers are difficult learning targets for novice learners of C programming. For such difficult targets, introducing a system visualizing program behaviors is generally expected to support learners to underst...

    Koichi Yamashita, Ryota Fujioka, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi and Yukihiro Itoh

    Research and Practice in Technology Enhanced Learning 2017 12:17

    Published on: 2 September 2017

  3. Research

    The effectiveness of using in-game cards as reward

    The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as pe...

    Peayton Chen, Rita Kuo, Maiga Chang and Jia-Sheng Heh

    Research and Practice in Technology Enhanced Learning 2017 12:15

    Published on: 1 August 2017

  4. Research

    Learning analytics of the relationships among self-regulated learning, learning behaviors, and learning performance

    This research aims to investigate the relationship between self-regulated learning awareness, learning behaviors, and learning performance in ubiquitous learning environments. In order to conduct this research...

    Masanori Yamada, Atsushi Shimada, Fumiya Okubo, Misato Oi, Kentaro Kojima and Hiroaki Ogata

    Research and Practice in Technology Enhanced Learning 2017 12:13

    Published on: 24 July 2017

  5. Research

    Model-based analysis of thinking in problem posing as sentence integration focused on violation of the constraints

    The advancement of computer and communication technologies has enabled researchers to conduct and analyze the learning process of posing problems. This study investigates what learners think while posing probl...

    Ahmad Afif Supianto, Yusuke Hayashi and Tsukasa Hirashima

    Research and Practice in Technology Enhanced Learning 2017 12:12

    Published on: 7 June 2017

  6. Research

    Evaluation of automatically generated English vocabulary questions

    This paper describes details of the evaluation experiments for questions created by an automatic question generation system. Given a target word and one of its word senses, the system generates a multiple-choi...

    Yuni Susanti, Takenobu Tokunaga, Hitoshi Nishikawa and Hiroyuki Obari

    Research and Practice in Technology Enhanced Learning 2017 12:11

    Published on: 7 March 2017

  7. Case study

    Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class

    Game-based constructivist learning has gained considerable attention as educational institutions aim to move from traditional instructional teaching to interactive and collaborative methods. The question is le...

    Kok Yew Gary Chan, Swee Liang Tan, Khe Foon Timothy Hew, Bernie Grayson Koh, Li Siong Lim and Jose C. Yong

    Research and Practice in Technology Enhanced Learning 2017 12:7

    Published on: 26 January 2017

  8. Research

    iSAT: a visual learning analytics tool for instructors

    Interactive Stratified Attribute Tracking (iSAT) is a visual analytics tool for cohort analysis. In this paper, we show how instructors can use iSAT to visualize transitions of groups of students during teachi...

    Rwitajit Majumdar and Sridhar Iyer

    Research and Practice in Technology Enhanced Learning 2016 11:16

    Published on: 1 September 2016

  9. Research

    Practices of algorithm education based on discovery learning using a program visualization system

    In this paper, we describe three practical exercises relating to algorithm education. The exercises are based on a learning support system that offers visualization of program behavior. Systems with the abilit...

    Koichi Yamashita, Ryota Fujioka, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi and Yukihiro Itoh

    Research and Practice in Technology Enhanced Learning 2016 11:15

    Published on: 17 August 2016

  10. Research

    Impact of augmented reality lessons on students’ STEM interest

    In this paper, we explore the possibility of embedding augmented reality (AR) in authentic inquiry activities to contextualize students’ exploration of medical surgery, and investigate students’ perceptions of...

    Ying-Shao Hsu, Yuan-Hsiang Lin and Beender Yang

    Research and Practice in Technology Enhanced Learning 2016 12:2

    Published on: 7 July 2016

  11. Research

    Identifying middle school students’ challenges in computational thinking-based science learning

    Computational thinking (CT) parallels the core practices of science, technology, engineering, and mathematics (STEM) education and is believed to effectively support students’ learning of science and math conc...

    Satabdi Basu, Gautam Biswas, Pratim Sengupta, Amanda Dickes, John S. Kinnebrew and Douglas Clark

    Research and Practice in Technology Enhanced Learning 2016 11:13

    Published on: 21 May 2016

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